Suffering-oriented programming can be summarized like so: don’t build technology unless you feel the pain of not having it. It applies to the big, architectural decisions as well as the smaller everyday programming decisions. Suffering-oriented programming greatly reduces risk by ensuring that you’re always working on something important, and it ensures that you are well-versed in a problem space before attempting a large investment.
[Nathan Marz has] a mantra for suffering-oriented programming: “First make it possible. Then make it beautiful. Then make it fast.”
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