How can mixed reality drive more engagement in movement and fitness?

Fitness is one of the most robust categories under discussion, across Augmented Reality and Virtual Reality devices. For whom does this movement level merit the moniker “fitness”? And what timeline are we working with to see the sweeping adoption of fitness via spatial computing (the term widely known now due to Apple’s Vision Pro announcement and curving of the terms VR / AR / MR collectively)?

I’m seeing new unlocks particularly as it relates to the comfort of the device, spatial awareness afforded due to camera passthrough, and greater respect for ergonomic polish among developers.

The video seen here is a clip taken November 8th, 2023, showing a first-person view of a Quest 3 experience that allows for gestures, hand tracking, and movement to be used as input to an increasing number of games.

The title is built by YUR, the app name is YUR World.