Context: I’m listening to Joshua Walton at the #CreatingRealityHackathon at USC. His talk is called UX for Created Realities. Personally found the part on Microinteractions (Dan Saffer) to be interesting.
Brainstorming
- A lot of this returns shit ideas –– rather than individual ideas
- The caveat is if you have the right structure for the brainstorming session it can be more
beneficial - key part: There’s no bad ideas but also no good ideas. People want to be heard but build
on the ideas, go for quantities, and respect everyone and let everyone speak.
Tactics for brainstorming
- Do your project in 1 hour
- Work both top-down and bottom-up
- Iterate without fear
Microinteractions (Dan Saffer) and Tips
- Focus on dynamics that build on knowledge in the head (the Lab’s Longbow)
- Think about sense ratios and focus (Superhot)
- Sensing is a creative part of the design (some of the most innovative work creates a sense you
didn’t know you needed) - Use sounds right away
- Encourage people to look around
- Consistent interactions are way more valuable than realistic interactions
- content is king, context is scale
- as long as there’s language we’ll have 2D
- when you’re creating these new realities be a gracious host – learned from the hospitality industry
- create consistent space from which to explore