UX for Created Realities

Context: I’m listening to Joshua Walton at the #CreatingRealityHackathon at USC. His talk is called UX for Created Realities. Personally found the part on Microinteractions (Dan Saffer) to be interesting.

Brainstorming

  • A lot of this returns shit ideas –– rather than individual ideas
  • The caveat is if you have the right structure for the brainstorming session it can be more
    beneficial
  • key part: There’s no bad ideas but also no good ideas. People want to be heard but build
    on the ideas, go for quantities, and respect everyone and let everyone speak.

Tactics for brainstorming

  • Do your project in 1 hour
  • Work both top-down and bottom-up
  • Iterate without fear

Microinteractions (Dan Saffer) and Tips

  • Focus on dynamics that build on knowledge in the head (the Lab’s Longbow)
  • Think about sense ratios and focus (Superhot)
  • Sensing is a creative part of the design (some of the most innovative work creates a sense you
    didn’t know you needed)
  • Use sounds right away
  • Encourage people to look around
  • Consistent interactions are way more valuable than realistic interactions
  • content is king, context is scale
  • as long as there’s language we’ll have 2D
  • when you’re creating these new realities be a gracious host – learned from the hospitality industry
  • create consistent space from which to explore

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