Games as Medicine | FDA Clearance Methods
Noah Falstein, @nfalstein
President, The Inspiracy
Neurogaming Consultant
Technically software and games are cleared and not approved by the FDA.
By background, Noah:
- Has attended 31 GDCs
- Been working in games since 1980 (started in entertainment and arcade games with Lucas Entertainment)
- Gradually shifted over and consulted for 17 years on a wide variety of games
- Started getting interested in medical games in 1991 (i.e. East3)
- Went to Google and left due to platform perspective one had to have at Google
- Game designer not a doctor, but voraciously learns about science and medical topics
Table of Content:
- Context of games for health
- New factor of FDA clearance
- Deeper dive
- Adv. and Disadvan. to clearance
Why are games and health an interesting thing?
Three reasons why games for health are growing quickly and are poised to be a very important thing
- It’s about helping people (i.e. Dr. Sam Rodriguez’s work Google “Rodriguez pain VR”)
- It’s challenging, exciting, and more diverse than standard games (i.e. games need to be fun, but if they’re not having the desired effect, for example restoring motion after a stroke, then you encounter an interesting challenge). The people in the medical field tend to be more diverse than those in the gaming space.
- It’s a huge market* FDA clearance = big market
So what’s the catch?
Mis-steps along the way
- Brain Training (i.e. Nintendo Gameboy had popular Japanese games claiming brain training)
- Wii Fit (+U) (i.e. the balance board)
- Lumosity fine (i.e. claims made that were unsubstantiated by research)
upshot: lack of research and good studies underpinning claims
Some bright spots
- Remission from Hopelab (i.e. they targeted adherence: using the consequences of not having enough chemotherapy in their body)
FDA clearance is a gold standard
- Because it provides a stamp of good, trustable, etc.
- The burden is on the people who make products to go through a regimen of tests that are science-driven
- Noah strongly recommends Game Devs to link up with a university
- Working on SaMD – Software as a Med Device
- Biggest single world market drives others
- Necessary for a prescription and helps with insurance reimbursement
- but it’s very expensive and time-consuming
FDA definition of a serious disease
[missing]
MindMaze Pro
- FDA clearance May 2017
- Stroke Rehabilitation
- Early in-hospital acute care while plasticity high
Pear Therapeutic
- Positions its product as a “prescription digital therapeutic”
Akili Interactive Labs
- Treats pediatric ADHD
- Late-stage trial results (Dec. 2017) were very positive with side effects of a headache and frustration, which is much better than alternatives like Ritalin
- Seeking De Novo clearance
- Adam Gazzaley – began as aging adult research with Neuroracer, a multi-year study published in Nature
The Future – Good, Bad, Ugly, Sublime
- Each successful FDA clearance helps
- But they still will require big $, years to dev
- you have to create a company, rigorously study it, stall production because changing your game
would make results invalid from studies, then you need to release it - Pharma is a powerful but daunting partner
Questions
- Can FDA certification for games then reveal that some games are essentially street drugs?