SVVR #49 Summary Notes

SVVR Meetup #49

SVVR Passport – A membership program

This is SVVR’s new shared co-working space for demonstration

  • 24 hour access
  • Demo equipment and library
  • Digital benefits

SVVR VR Mixer 2018

  • March 21st, 2018

Lumus Optics

  • Israeli company doing reflective wave-guide optics whose mission is to be your
    leader in AR displays––more than 60 patents
  • Highest performance for smallest form factor
  • What is wave guide tech?

This boasts

  • Wide FOV (40˚ – 55˚)
  • Compact 1.7mm Form Factor
  • Life-like Image
  • True See-Through
  • Daylight Readable

Founded in 2000
Partnered with Quanta Computer (going to produce the optics engine),
Flex (OEM using Lumus reference), and Deepoptics (vergence accommodation)

They have debuted their new prototype at CES––looks like Dragon Ball equipment.

Developers

Will be able to deploy Vuforia applications or demos using other AR libraries via this.

siram@lumus-optical.com

High Fidelity – Philip Rosedale

  • Probably gonna need
    • Identity
    • IP rights
    • Proof-of-purchase
    • Payment system

Full Decentralization?

Transaction expenses are high (syncing, VR transactions need to happen quickly,
must pay gas)
Federated Consensus – near-zero transaction fees, etc.

Bad Monetary Policy

  • Bitcoin for being usable as a currency isn’t viable. Because Bitcoin is going up in
    price so much and it’s fixed in circulation.
  • Increase circulation as people join
  • Second Life – made more money at roughly the same rate that people come online
    • Use a smart contract to create an exchange rate scaling

High Fidelity Coin (HFC)

  • Stable
  • Blockchain cryptocurrency
  • Easy to use, initial grants for proof-of-identity, and multiple currency exchange

Philip waxing about tech, says something to the effect of “with any big shift in technology
what often comes as compelling is things that are currently done in the world i.e. payment”

Philip also mentioned via s-contracts allowing duels to occur for identity

Cymatic-Bruce

Currently at 6D.AI

Came back from Japan
Saw so many vr experiences, met a ton of the community, discovered VTubing which
can also be found through IMVU, etc.

Learned a lot and PC VR isn’t a thing with Japan due to space and culture

PSVR location based VR situation

VR Zone Shinjuku-–world class location based experience. Tickets range from $10-15 per experience.
They take first-timers very seriously and interestingly take matters of safety really seriously.
Bruce really admired the standard of using motion platforms for everything, tie everything into an
IP, and did a great job of executing. Looks like he did a DBZ experience, and learned how to shoot a
Kamehamehameha. Mario Kart––on a motion platform, etc.

How long is the experience?
How much of what you saw in Japan will likely have an audience in EN?
How is FOVE doing?
VR experiences dealing with food?

view raw
SVVR-49.mdown
hosted with ❤ by GitHub

Supermedium

Part of YC’s W18 Cohort, Supermedium, is a superset of webVR experiences. It features work from the likes of Inigo Quilez, Ricardo Cabello, Marpi, and others, the browser can be downloaded on Windows today.

I enjoyed Shadertoy’s audio visualizations in particular though they didn’t support touch controllers. An idiosyncrasy of the platform right now is that usually, experiences have HTC Vive controllers supported only. This means that when you use your Oculus Touch controllers the API will receive button presses and input but they will visually appear to come from an HTC Vive controller.

Check out the Supermedium website here. The founders are experienced contributors to webVR efforts, Kevin Ngo and Diego Marcos, and technical artist, Diego Goberna.